Cidercade, April 12: High scores a-plenty

The Tuesday night of April 12 brought with it another opportunity to visit Cidercade and try to put up some good scores. And that I most certainly did; it seemed like once I got in a groove on certain games that I almost couldn’t lose. The 206.9M+ Cactus Canyon run was one such example. Now, granted, this particular machine is set to give a nearly ridonkulous number of extra balls. However, this did give me the opportunity to learn that you still need to make the right shots and not do anything overly risky that will result in instant drains to get to this kind of a score. (For better or worse, this score did not stay on the high score list for that long as I saw even higher scores on a later visit.)

The 179.2M+ score on Rush will also boost my confidence significantly going forward. Granted, it’s not on the same type of tournament settings like the one at Texas Pinball Festival where I put up the lovely 21.09M+ good enough for a whopping 96th and 2 qualifying points. This one, too, awards an extra ball by score on top of the “normal” extra balls. At least now, though, I feel familiar with the game should I see it in a later competitive event (whether a tournament or league night).

I’m also feeling pretty good about the 6.81M+ on Heavy Metal (which is a very high score for this game as a garden variety score rarely goes much past a million or two). The Avengers IQ score of 85.99M+ as well as the Black Knight: Sword of Rage (Pro) score of 81.85M+ were also what I’d call the highlights of the night.

I’m starting to enjoy some of the newer games now that I’ve had a chance to play them and get into them. I am finding that Cidercade is a great environment for that, where I can pay once and not have to worry about getting more change or reloading a game card after so many rounds.

 

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